Korean Lost Saga English Group
Would you like to react to this message? Create an account in a few clicks or log in to continue.


A casual gaming group dedicated to playing Korean Lost Saga privately without ruining the experience of the natives(Koreans) of the server.
 
HomeLatest imagesGroup RulesRegisterLog in

 

 New merc: Juggernaut

Go down 
AuthorMessage
chakkeh

chakkeh


Posts : 47
Join date : 2012-04-09
Age : 29
Location : New Jersey

New merc: Juggernaut Empty
PostSubject: New merc: Juggernaut   New merc: Juggernaut EmptySun Dec 23, 2012 6:30 pm

I'll just jump right to it:

Juggernaut(Melee)

Gears:
Weapon: Giant Club
Armor: Juggernaut stonemail
Helm: Juggernaut Collar(thick, mouth-covering collar)
Trinket: Juggernaut Shouldermail

Basics:

Gauge: max 4(very slow regen, like Iljime)

Combo: D D D(MAX DMG: 18)
D:Swing right(4dmg)
D D: Swing left(6dmg
D D D: Swing down(flattens, hits grounded)(9Dmg)
*If flattened by normal combo 2 times, faster tumbler.

Hold D: D..(L)(10dmg)/D...(H)(14dmg)
D..(L): Wide swing(uses 1 point of max gauge. Very heavy KB, no GB)
D...(H): Heavy swing upwards(uses 3 of max gauge. Super launches, GB.
Slow like kickoff skill).
*gives single hit super armor(no recoil, still take dmg) during
D...(H)

Dash: slower dash

Dash attack: >>D
>>D:Club bump(short, standing dizzy)(3dmg)

Jump: single

Jump attack: ^D
^D: Wide swing(causes half stun to standing enemies)(6dmg)

Block: deflect

skills: Blood Wheel: Spin diagonally on the ground with club, moving
forwards. short lifts enemies and carries them with you. Interrupt (2dmg every spin. Max spins: 6)
with any button:
A: Swing up, lift enemies a littel, jump, and slam the ground. Cuases lift.(8dmg)
S: Swing Straight down. causes flatten(7dmg)
D: Swing heavily up. Cuases super lift.(10dmg
All attacks GB. Medium Invinc frame.

Armor: Crusher: Slams fist together and summon an aura pair to do the same.
causes dizzy. (13dmg)
(Air use): slam aura fists into ground. causes flatten. (10dmg)
Both uses GB. Full invinc.

Helm: Stone spire: Stomps ground, causing half stun in an area around the(4dmg stomp)
juggernaut. Summons earth spikes under the enemies, lifting them. First (8dmg spire)
stomp is blockable, earth spike GBs.during stomp is invinc.

Trinket: Pulverize: Grabs enemy and flails them back and forth over the
Juggernauts head(6 times,last hit makes enemy bounce in front of you). If
Dy point, cuases final hit, causing bounce. LAG SENSE, GB.(3dmg every slam)
Invinc for 1.5 seconds.(6 dmg for final swing)
Back to top Go down
 
New merc: Juggernaut
Back to top 
Page 1 of 1
 Similar topics
-
» Juggernaut
» Legendary Merc- MUTANT!!!
» Update September 1st [First.. Custom merc?]
» Premium Merc-Ikki Minami
» Korean Lost Saga Member Merc Creation Contest Winner Info

Permissions in this forum:You cannot reply to topics in this forum
Korean Lost Saga English Group :: Other :: Hero/Mercenary Ideas - Potential Projects-
Jump to: