-Mercenary Name: Temple Knights (Shinto Temple/Priest Knights)
-Appearance Concept: Soft impression with a small smile. Red eyes. Combed over hair.
-Equips:
Helmet; Priest Cap. Clean white hat partially covering the head. | Female's is hung to the side.
Trinket; Two Sword Sheaths. Impressive cross pattern on the white sheath, blue gemstones are embedded on it. | Female is the same.
Armor; Priest Uniform. White uniform with a plain white suit, has insignia embroidered gold and ivory on the white coat. | Female's is a mature white court dress, with cute 'rails' (?)
Weapon; Pair of swords. Made of white steel, longer than Iron Knight's sword. The thickness of the sword is the same throughout the whole blade. | Female is the same.
-Basic Attacks: A heavy, western-style sword with strong attacks. Max combo goes up to 5 hits.
First Hit: Lightly cut down from top to bottom.
Second Hit: A cut up from the left side.
Third Hit: Cover the back of the sword and hit the enemy bluntly. (?)
Fourth Hit: Slash from the floor up, hits grounded (Maybe... o.O)
Fifth Hit: Turn around and stab the opponent's body.
[Striking down had a far pushback]
-Dash Attack: Running dash. During the dash, there's three possible attacks.
Weak D; Light knife hand strike to the opponent. [Similar to the Iron Knigth Dash's stun]
Medium D; Jump into the air and come down with your swords on the enemy. Similar height as the wrestler dash attack.
Strong D; Slash downard with your swords crossed and overlapping. [Gaurd Breaker]
-Jump Attack: By default, onl one jummp, but the general height is high compared to other characters. Also has three types of attacks.
Weak D; A gentle lower right strike, similar to Iron Knight's.
Medium D; Go straight down [Ground Hits]
Strong D; Turn around and slash in the middle, auto-aiming (?) at the enemy. Knee-stuns(?) [Gaurd Breaks]
-Special Features: General attacks are special attacks. [Like Berzerker] (????)
If you use medium attack, then two strong attacks it will stun grounded. (? >.>)
Attacking the enemies defences causes a bounce if you are grounded... (? This section is worded weird.)
[Special Defense Based]
Character can defend for a short time.
Defending abilities only work with the Defending key (s)
The key to defending for long time is told defend enemy attacks. If attacked by an enemy press defend. [Defence button must be pressed in time with the attacks]. (In other words, hit defend when being attacked and somethin happens, longer defenses, or slight damage to the enemy, I'm not sure.
)
-Weapon Skill Name: Moon Heat
Pair of crescent-shaped swords, both large, from waist-level on both sides, slash.
When hitting ground-level, it knee-stuns. When the air strikes it knocks you down.
-Armor Skill Name: A Life of Prayer
Knight takes the stance that is used to pray. He is expressionless.
Blue crosses form a circle around an ally. Recovers the ally (and possibly gives a strength buff). Can be canceled. Canceled when attacked. Duration 8-12 seconds. (I presume you can't move during this.)
-Helmet Skill Name: Blessing of Light
Body is enclosed with fine light.
When used, basic attacks and skills double in the number of strikes (Except binding <--- grabs.) Duration 8-10 Seconds
-Trinket Skill Name: Prayer of Protection
Faing glow of light, like coals on a fire.
When used a cross in a yellow circle forms around an area, around allies, that continues until skill end, making them invincible. It is canceled when you press your AS skill. When in this state, enemies must hit you with skills, or you use skills and it is revealed. (Idfk, it's 5AM. XD) Those who use attack during this state do no damage until the skill gauge is gone. When the gauge is gone, the character is stunned for 5 seconds. Initial Skill Duration is 5 Seconds.
(*There's two weird lines that I don't get, siting this merc... Maybe I'll add this later... >.>*)
-Add anything that needs to be fixed.-