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 April 9th Update - APRIL BREEZE

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Dawn
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PostSubject: April 9th Update - APRIL BREEZE   Wed Apr 09, 2014 12:22 pm

PETS have been added
Pets have been added and when mounted give a single stat a boost.
Pets are obtained randomly through the white egg in the shop, however there is an item for gold that allows you to pick what pet you want.
All Pets start D, but you can rank them up to C, B, A, and S through Pet Synthesis.
Pets all have new individual abilities, there is also a new menu for them (F7)

Pets will grow by feeding them mercenary souls, each pet has its own favorite mercenary soul. (Done in 50s)
By giving a pet its favorite soul, you will get faster growth on your pet.

Notes - Only pets of the same rank can be synthesized
Synthesis must be the same kind of pet.

Special Gear Drawing


To commemorate this special update, get some special gears at discounted prices!

>From April 9th to April 16th.

> There will be <Special Gear Drawings> sold for 1,000 Gold.
-There are a total of 35 different packages +10 Rare packages to be selected. You will be rewarded with 3 Day / 10 Day / 30 Day / or Permanent gears.

>Buying a <Special Gear Drawing> gives you a <Special Coin> which can be used in an event shop.



*Dimension Pieces Package 10-100 Fragments.
*Mercenary Piece Package: 100 Random Mercenary Fragments. (except rares)
*K's Advanced Medal Box: All medals offered as permanent- you choose.
*All Legendary Gears Package: Get a perm merc scroll and perm legendary gears.
*Recovery Items: 100% upgrade points used on a character, and 50% of pesos spent on those upgrades.


Gear Chest Sale


>From April 9 to April 16th.

>Weapon/Armor/Helmet/Trinket perm gears are 25% off!
  88,000 Pesos → 66,000 Pesos
>Axe/Sword/Ranged perm gears are 10% off!
  62,400 Pesos → 56,000 Pesos

Burning Mode!!


>From April 9th to April 15th, 3AM to 9AM EST.

>200% Peso increase. (Monday-Friday, 3AM-7AM, Saturday and Sunday begin on the previous night's 10PM-2AM in the following morning.)

>Monster Dungeon: 100% Peso increase. (Monday-Friday 5AM-9AM, Saturday and Sunday 12AM-4AM)

*New Monster Dungeon Also Included

Dimensional Supply VS Dimensional Pieces Vs Permanent Gear Chest


From April 9th to April 16th

During the event, when logging in for once a day you'll be granted the Vs quest for 25 minutes that offers a Beginner Dimensional Supply(can give 50 souls), 10 Dimensional Pieces and a Trial Gear Chest. You have to pick one.

After completion you will get a 50 minute quest for Novice Dimensional Supply(100), Gear Chest or 20 Dimensional Pieces

After completing that, you will get a 75 minute quest for Expert Dimensional Supply(150), Perm Gear Chest OR 30 Dimensional Pieces

Then after that you will get a 60 minute quest for either a Novice Dimensional Supply or 20 Dimensional Pieces

Event resets every morning, 5 AM KST

Special Weekend

(Sorry but with HOW FRUSTRATING translating this has been, I will NOT be doing conversion.)

- Logging in at 10:00 KST will give two special quests.
- When logged in for 100 minutes you will complete one of them and gain a "Egg Choice Rank D"
- Connecting between 11:00-13:00 will gain you yet another quest that will give Dimensional Pieces.
-Being connected for 100 minutes will give you 100.
- Connecting between 12:00-14:00 will gain you yet another quest that will give Expert Dimensional Supply(?)
- Stay on for 100 minutes and you get it.
- Finally connecting at 13:00-15:00 will gain you the final quest which awards you a special reward that I'm apparently too frustrated to translate... You'll see I guess, works the same as the rest.

----------
Reforms, Nerfs and balances

IRON KNIGHT-
- You move forward with basic attacks now.
- There's an extra attack after your dash attack.
- There's a hold D dash attack.
- Jump attack is aimable.
- There is a jump hold D.
- Hold D now comes out faster

ICE MAGE-
- Jump attack hitbox is bigger.
- Weapon skill has more range, more icicles fall, and these icicles freeze and when unfrozen cause slow..
- Armor skill hits grounded and has more knockback.

BOXER-
Wep skill has increased hitbox.
Last hit of basics do more damage.
An additional hit after the dash attack has been added.
Jump attack is aimable.
Hold D has longer range.
Weapon skill hits grounded both air and ground
Armor skill hits grounded, and is aimable in air.

SPACE TROOPER-
- Basics makes him move forward, and they do more knockback
- All of his beam attacks shoot faster
- Less landing delay after jump attack.
- Jump attack aims faster.
- You can now shoot when the meter is 140(?)
- Weapon skill has more knockback.
- Armor does more damage, and stuns longer.
- Helmet has larger hitbox

MUSKETEER-
- Dash attack rolls faster.
- Hold D now goes through people.
- Shots have a longer range.
- You can now roll while reloading.
- Reloads faster.
- Weapon skill travels farther.

GRIM REAPER-
- Moves forward with basic attacks, and it has more knockback.
- Last hit comes out faster.
- Another hit after dash attack has been added.
- Hold D comes out faster.
- Weapon skill hits grounded.
- Armor skill lasts longer.
- Helmet skill is now a counter.
- Trinket stuns longer.


SOL BADGUY
- Longer hit range
- Faster Dash Attack
- Final hit launches forward now..?
- Hold D moves Sol forward more
- Basic attacks move Sol forward more
- All basic attacks can now be jump canceled
- Two hitting his air attack causes a feint
- Connecting two dash attacks kicks them away now
- Trinket hits grounded
- Helmet's duration lasts longer
- Weapon Skill hits grounded

INDIAN
- Last hit of basics stun longer.
- Basics have longer range.
- Dash attack comes out faster, and has increased range.
- Jump attack knocks back now, and the landing delay has been reduced.
- You can change directions with the hold D, and it charges faster.
- The weapon skill goes farther.

HONG GIL DONG
- Basics do more damage.
- Jump attacks have less hitbox, and they're slower.
- Jump hold D does more damage.
- Clones now disappear in 1 hit from most characters.
- Passive charges slower.

DESTROYER
- When hit while flying(when it blocks), the passive is reduced.
- Gauge charges slower, and drains faster.
- All of the ranged attacks do less damage.
- Weapon skill does less damage, and the max hits have been adjusted.

IORI YAGAMI
- Grab input no longer counts as status infliction
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PostSubject: Re: April 9th Update - APRIL BREEZE   Wed Apr 09, 2014 2:27 pm

A few things not mentioned in the events. The lobby no longer exists. You spawn in a random plaza and access everything from there. A new item, translated to Dimensional enhancement tool, is an item similar to the regular enhancement tool. Depending on the grade of your gear you use hero fragments to upgrade gear. Failing an upgrade adds a 5% increase of chance to the next upgrade performed. Gear with a grade of +0 ~ +4 have a base 50% chance of +1 or +0 and cost 100 fragments, gears with grade +5 ~ +9 have a base of 20% chance and cost 200 fragments. As of higher than that I have yet to check. On another note heroes can have time extended by using Catalysts (which have had their art redone). It costs 50 to add 1 hour and 200 to add 7 hours. It seems this can also be done with fragments (not 100% sure on that one). Now, on to heroes. I'm unsure what they've done but it seems only a limited number of specific heroes are accessible in the shop. All prices have been permanently reduced in terms of Peso. Unfortunately hero scrolls (which have also had their art redone) now cost 5000 Peso a piece. From what I've been told by a friend you can unlock more heroes to purchase anytime by receiving them from a scroll, but I myself have not experienced this yet and am not giving my full assurance upon. Lastly, Monster Mode (or as preferred, Adventure Mode) now has only two difficulty modes, Easy and Master (seemingly redone to be equal to Hard). Easy costs nothing as it always has, however Master now costs 5 bronze coins instead of 3. Before anyone should feel upset about this fact there is some good news too. Bronze coins now only take 30 minutes a piece to recharge instead of the old 180 minutes (or 3 hours) a piece. This is as far as I've gotten in looking through things. Thanks for the event notes Dawn, always good to see those!
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PostSubject: Re: April 9th Update - APRIL BREEZE   Wed Apr 09, 2014 3:25 pm

Ah.. I see, I was wondering about what the blue thing below the merc was, now I know... As for the scroll thing, I tried a few and got nothing but what was reformed/rereformed so.. I'm going to call false on that one.

Knew about the dimensional enchanters but I was waiting to cover that... Oddly notes didn't say too much on them and I got frustrated translating.
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PostSubject: Re: April 9th Update - APRIL BREEZE   Wed Apr 09, 2014 3:33 pm

you use hero frags to increase all your hero's stats by 10 for sometime, 1 day for 50 frags and 7days for 200 frags, they don't extend time.
I think they removed heroes because they are reforming them all, and they will put the reformed ones back in the shop, just like the ones in the shop right now.
They also changed hero specific medals' stats, for example, the lvl10 now gives +1 atk,spd and armor skill and lvl20 gives the usual +2 and -2 , and +1 to def,trink and helm skills...Also, hero training and lvls quests' rewards are changed, and rank quests as well, you get an amount of pesos every rank, and it increases at each new rank, for example, you get 5k at 2LT and 3k at MSG.
"battle for 100 hrs" quest now counts plaza and HQ time, so I think it's login time now not battle time.
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PostSubject: Re: April 9th Update - APRIL BREEZE   Wed Apr 09, 2014 6:30 pm

Ah, good to know. And sorry about the confusion with the scrolls and heroes. I hadn't gotten too much time to play around with them.
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PostSubject: Re: April 9th Update - APRIL BREEZE   Wed Apr 09, 2014 8:23 pm

It would appear that skills load instantly at the start of normal matches and Adventure mode...tbh this game is slowly losing it's appeal to me. The cheap reforms, especially reaper, the fact the only heroes you can get right now are the reformed ones, and the way they MAJORLY debuffed master adventure mode rewards is just too much on the no-fun scale for me. HOPEFULLY this game does something worthwhile or I may just end up quitting both KLS & NALS since we'd eventually turn to that as well.
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PostSubject: Re: April 9th Update - APRIL BREEZE   Wed Apr 09, 2014 8:36 pm

The spawning in plazas reminds me of the old lost saga before it got a UI update.
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PostSubject: Re: April 9th Update - APRIL BREEZE   Thu Apr 10, 2014 12:07 am

Carlos_NALS wrote:
The spawning in plazas reminds me of the old lost saga before it got a UI update.

It's literally the only thing I appreciate about this update.

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PostSubject: Re: April 9th Update - APRIL BREEZE   Thu Apr 10, 2014 3:34 am

They really destroyed..Destroyer, also wish they would give Fire Mage some love.
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PostSubject: Re: April 9th Update - APRIL BREEZE   Thu Apr 10, 2014 11:47 am

I'm so happy they nerfed destroyer and SM, I hope they nerf CM too.. they are my worst enemies '-'
They did nerf master prizes, but you can get the frags you want from shop and events so.. its not that bad, but frags are needed more now so its kinda annoying =l

Sididj wrote:
The cheap reforms, especially reaper
Reaper needed a reform,  he didn't have any reforms for ages, all the new heroes made lots of old ones a bit "weak" so they need to be reformed don't you agree?
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PostSubject: Re: April 9th Update - APRIL BREEZE   Thu Apr 10, 2014 1:20 pm

A Sol Baguy reform? Damn, didn't think I'd see this happen
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PostSubject: Re: April 9th Update - APRIL BREEZE   Thu Apr 10, 2014 1:40 pm

korocat wrote:

Sididj wrote:
The cheap reforms, especially reaper
Reaper needed a reform,  he didn't have any reforms for ages, all the new heroes made lots of old ones a bit "weak" so they need to be reformed don't you agree?

Yes, that I understand and agree on. However, with the way it was reformed it's just another thing to add to the list of moves you can spam (E.G. Reaper's new second dash hit). Again, I completely agree that a lot of the heroes that got reformed needed it (IMO Sol needed this terribly) but more moves that require technique and timing rather than constant spam would be nice to see.
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PostSubject: Re: April 9th Update - APRIL BREEZE   Thu Apr 10, 2014 2:13 pm

sididj wrote:
I completely agree that a lot of the heroes that got reformed needed it (IMO Sol needed this terribly) but more moves that require technique and timing rather than constant spam would be nice to see.
Yeah sol was so slow, and weak somehow, but he would have been better if they put his more powerful moves like volcanic viper and his instant kill =p
you can spam reaper's dash, but its blockable so it does have a weakness =p
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PostSubject: Re: April 9th Update - APRIL BREEZE   Thu Apr 10, 2014 5:42 pm

I'm surprised they didn't add inputs to Sol's kit with the reform.
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