Cleric(magic)
The cleric hero uses ancient magic to heal and protect his allies!
Basics:
weapon: acolytes mace
Armor: Acolytes robe(white with teal-green detailing)
Helm: Acolytes circlet(Copper circlet)
Trinket: Prayer cross(Made of gold)
Combo: D D D
D: Swing right
D D: Swing left
D D D: heavy vertically down swing(heavy knockback, causes backslide)
Hold D : charge MC
D...: Charge and move MC. very short range; half-blizzard sized circle.
Dash:none
Dash attack: >>
>>: Luminous orb: shoots forwards a very slow, growing light orb. Based on the size
when it hits, causes lift(ranges from super short-SUPER LAUNCH) explodes at a set
range (distance the enemy moves after [Holy Guidence])
*largest size can lift downed enemies.
Jump: single
Jump attack:Luminous orb(air): shoot orb diagonally down.
guard: round-guard
Skills:
Weapon: Sanctuary: summons a circular pool of light that shinks inwards quickly on the MC point. heals all allies inside the circle, and provides a defensive boost+elemental attack resistance to all allies. the cleric cannot move while skill is active.
Cancelable.
armor: Penuma: summons MC(mid-range, long narrow stick shaped) When D is pressed,
summons a wind wall that blocks ranged attacks. also, when first activated,
lifts enemies who are in the MC. grounded hit OK.
Helm: Forebearing grace:Summons a small circle around the Cleric. all players
inside the circle(including the cleric) will be buffed with a delayed heal. heals players after
5 seconds. Buff is removed if ally is knocked down.
Trinket: Holy guidence: Summons a white glowing hand that pushes the enemy
VERY Far away. causes standing dizzy.
ehh? EHHHH?