A casual gaming group dedicated to playing Korean Lost Saga privately without ruining the experience of the natives(Koreans) of the server.
 
HomeGroup RulesRegisterLog in

Share | 
 

 Hero Idea: Alchemist

Go down 
AuthorMessage
Ithastul

avatar

Posts : 58
Join date : 2012-08-25
Age : 35
Location : Spain

PostSubject: Hero Idea: Alchemist   Tue Aug 28, 2012 3:16 am

Type: Special.

It's a one handed mace wielder in one hand, and a chemist bottle in the other. He uses his potions to make attacks with random effects.

AS: Bottle Throw -Throws 6 bottles filled to your enemys, acid/poison/burn/oil effect random. If fails the enemy, the effect remains a while on the ground.

ASD: Homunculus - Summons an homunculus that helps you in battle.

AD: Chemical Protection - It protects you or target from drop gears.

SD: Molotov - Throws a bottle grenade to create a sea of fire. Any target inside the area of the skill will receive damage and Burning status.

DDDDD ----> Hits you with his mace 4 times, at 3 throws you to the ground it finish with a ground hit with the content of the bottle(no effect, just damage)

Hold D ----> Throws a random bottle. It could be Acid/Poison/firebomb/healing/skillrecharge. Just effect on hit.

Dash attack ----> 1 hit with his mace (semistun effect)

Dash Hold Attack ---> Throws a fire bomb bottle.

Jump attack ---> hits with mace. If enemy is in air it's stomped with a ground bounce.

Jump hold Attacl---> it throws an oil bottle. The oil remains a while on the ground. IF hited by a fire bomb bottle it will burn the oil.

And... i don't know what else i could put XD
Back to top Go down
omnee

avatar

Posts : 36
Join date : 2012-07-25
Age : 21

PostSubject: Re: Hero Idea: Alchemist   Tue Aug 28, 2012 7:30 am

Love the ideas, however, being an alchimist, he could have some ways to turn his mace into, let's say, a sword, a bow, a staff, I'd love it like that

Hold D: Switches to next weapon

AS: If Mace: Bottle Throw
If Sword: Something else
If Bow: Something else
If Staff: Something else

The same for all the spells, this is just my opinion, also, describe a bit more how you wanted it to look?
Colour of the hair, hair style? So if it gets released it probs comes with styles
How is him, like, Black & Red clothes with an iron arm and leg.
Back to top Go down
Ithastul

avatar

Posts : 58
Join date : 2012-08-25
Age : 35
Location : Spain

PostSubject: Re: Hero Idea: Alchemist   Tue Aug 28, 2012 2:22 pm

Well, i was thinking about something like this:

Also i like the "Weapon change" idea Smile


Weapons should have all a red stone (like philosopher's stone Smile )

mace: http://1.bp.blogspot.com/_AaPNcoOM3x0/SvWY2BuRNoI/AAAAAAAAAGM/HKe4DI-X6S4/s400/mace.jpg

Sword: http://www.tias.com/stores/neeley/pictures/t-423a.jpg

Staff: http://img.combats.ru/i/items/big/3dstaff21.jpg

I can't find a ruby bow :/

What about this?


With Sword: covering sword with the fire of the bottle grenade, the hit break defense. If enemy is covered with oil: Burning status.

With Bow: Throws a bomb-arrow that xplodes on ground or enemy. If hits oil burns the oil (small explosion)

With Mace: Throws a bottle grenade that xplodes. If hits oil, it burn the oil.

With staff: A Red spike coming from the ground. The spike won't burn the oil.
Back to top Go down
JonJonVI

avatar

Posts : 35
Join date : 2011-09-11
Location : on your closet >w<

PostSubject: Re: Hero Idea: Alchemist   Fri Sep 14, 2012 12:11 pm

that pic is too cute.... <3
Back to top Go down
chakkeh

avatar

Posts : 47
Join date : 2012-04-09
Age : 24
Location : New Jersey

PostSubject: Re: Hero Idea: Alchemist   Sat Sep 15, 2012 5:32 pm

Heres my perspective on Alchemist:

Alchemist(Raanged)

Gears:

Weapon: Transmutation gauntlet
Armor: Open trench coat and slacks
Helm: Philosopher's stone
Trinket: Alembic set(cloth backpack)

Basics:

Fires compressed elements from vials loaded in the back.
Max clip: 1!!!(Very very fast reload)
When reloaded, grants the hero a single shot of one of the 4
alchemetical elements.

Combo: D D D
D: Punch with gauntlet(right to left)
D D: Swing fist up
D D D: Punch forwards(half stun), then fire a short burst
(causes knockdown)

Hold D:D../D...
D..(short): Fires an elemental burst, long ranged
D...(long): Based on the loaded round will either:
Fire*Burn
Wind*blast in random directions
Earth*Petrify(2 seconds)
Water* very heavy knockback

Dash: >>/ D..<<
>>: full sprint
D...<<: can jump in a direction after shooting(reloads while jumping)

Jump: High

Air attack: D...
Aim

Guard asthetics: S

While guarding, summons a crystal wall

Skills:

Weapon: element burst: loads in a powerful crystal to the
gauntlet. give 1 of four random effects:

*Fire: a fire spiral will spin around the gauntlet to indicate
fires activation
D: fireball shot forwards(knocks down enemies)
D..(short-hold): fire sweep. knocks down; hits grounded
D...(hold): Rapid flurry of fire punches w/ extended range.

*Water: a water ring will spin around the gauntlet
D: Water ball shot(pushes enemies away like [Tsunami]
D..(short-hold):Shoots lots of bubbles at enemies(if hits 4 times
puts enemies in a bubble and sloats up)
D...(hold): Water stream( pushes enemies like fire hydrant) can rotate

*Earth: rocks float around the gauntlet
D: Muddy bomb shot(causes 2 seconds slow to enemies hit
D..(short-hold): Shoots mud at the ground, creating a field that slows
and poisons(field lasts 4 seconds)
D...(hold): Shoots small rocks out that pelt the enemy

*Wind: a wind spiral spins around the gauntlet
D: Wind blade shot (causes half stun)
D..(short hold): shoots a cloud into the air(floats above alchemist)
to strike lightning in front. lasts 5 seconds.
D...(hold): Shoots a small cloud forwards, that pushes enemies in the
air in random directions

Armor: Crystal wall: summons a wall with a chain coming out the front
(side that the alchemist is standing on when wall is deployed).
Can be shot through on the chain side, and if enemies attack the other
side, causes 15% of damage to reflect back. Can place max of 3 walls.

Helm: Homunculus: summons a deformed human shape, that will walk slowly
towards the enemy. If touched, the homunculus will explide, causing very
far knockback and delayed tumble.

Trinket: Alchemy: summons alembic table in front of alchemist, who
works for 2 seconds(full invic) until a potion is created. once used,
the potion can have ANY in game effect, ranging from[Heal] to
[Whimsical dance](chieftain helm skill).
Back to top Go down
fuhitsuyona

avatar

Posts : 89
Join date : 2012-01-03
Age : 20
Location : America

PostSubject: Re: Hero Idea: Alchemist   Sun Sep 16, 2012 12:38 am

Both ideas sound pretty damn awesome. ^^
Back to top Go down
DarkMinded

avatar

Posts : 14
Join date : 2012-05-20
Age : 22
Location : Montreal, Canada

PostSubject: Re: Hero Idea: Alchemist   Fri Oct 12, 2012 10:51 pm

He would pretty much look like Singed from L.o.L.
Back to top Go down
Sponsored content




PostSubject: Re: Hero Idea: Alchemist   

Back to top Go down
 
Hero Idea: Alchemist
Back to top 
Page 1 of 1
 Similar topics
-
» Knight's (Hero') Armour
» Marvel Super Hero Mashers
» Chess Hero (Chess Training Program)
» Hero Factory 3.0
» Pikmin0207's Hero Factory Gun Kit 1.0 (for LDD)

Permissions in this forum:You cannot reply to topics in this forum
Korean Lost Saga English Group :: Other :: Hero/Mercenary Ideas - Potential Projects-
Jump to: